/******************************************************************************
 * Spine Runtimes Software License v2.5
 *
 * Copyright (c) 2013-2016, Esoteric Software
 * All rights reserved.
 *
 * You are granted a perpetual, non-exclusive, non-sublicensable, and
 * non-transferable license to use, install, execute, and perform the Spine
 * Runtimes software and derivative works solely for personal or internal
 * use. Without the written permission of Esoteric Software (see Section 2 of
 * the Spine Software License Agreement), you may not (a) modify, translate,
 * adapt, or develop new applications using the Spine Runtimes or otherwise
 * create derivative works or improvements of the Spine Runtimes or (b) remove,
 * delete, alter, or obscure any trademarks or any copyright, trademark, patent,
 * or other intellectual property or proprietary rights notices on or in the
 * Software, including any copy thereof. Redistributions in binary or source
 * form must include this license and terms.
 *
 * THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
 * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
 * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
 * EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
 * USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
 * IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
 * POSSIBILITY OF SUCH DAMAGE.
 *****************************************************************************/

#ifndef SPINE_ANIMATIONSTATEDATA_H_
#define SPINE_ANIMATIONSTATEDATA_H_

#include "spine/dll.h"
#include "spine/Animation.h"
#include "spine/SkeletonData.h"

#ifdef __cplusplus
extern "C" {
#endif

typedef struct spAnimationStateData {
	spSkeletonData* const skeletonData;
	float defaultMix;
	const void* const entries;

#ifdef __cplusplus
	spAnimationStateData() :
		skeletonData(0),
		defaultMix(0),
		entries(0) {
	}
#endif
} spAnimationStateData;

SP_API spAnimationStateData* spAnimationStateData_create (spSkeletonData* skeletonData);
SP_API void spAnimationStateData_dispose (spAnimationStateData* self);

SP_API void spAnimationStateData_setMixByName (spAnimationStateData* self, const char* fromName, const char* toName, float duration);
SP_API void spAnimationStateData_setMix (spAnimationStateData* self, spAnimation* from, spAnimation* to, float duration);
/* Returns 0 if there is no mixing between the animations. */
SP_API float spAnimationStateData_getMix (spAnimationStateData* self, spAnimation* from, spAnimation* to);

#ifdef SPINE_SHORT_NAMES
typedef spAnimationStateData AnimationStateData;
#define AnimationStateData_create(...) spAnimationStateData_create(__VA_ARGS__)
#define AnimationStateData_dispose(...) spAnimationStateData_dispose(__VA_ARGS__)
#define AnimationStateData_setMixByName(...) spAnimationStateData_setMixByName(__VA_ARGS__)
#define AnimationStateData_setMix(...) spAnimationStateData_setMix(__VA_ARGS__)
#define AnimationStateData_getMix(...) spAnimationStateData_getMix(__VA_ARGS__)
#endif

#ifdef __cplusplus
}
#endif

#endif /* SPINE_ANIMATIONSTATEDATA_H_ */
